StateMachine
A graph that decides which clip an Animated Sprite plays: each state names a clip, and a connection moves to another state once its condition is met.
Add it
+ Add node → State Machine creates a node with it already on. Already have a node for it? Add component → StateMachineComponent.
Fields
| Field | Script name | Kind | Default | What it does |
|---|---|---|---|---|
| Graph | graph | asset | none | The .asm asset this node is driven by. |