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Components

StateMachine

A graph that decides which clip an Animated Sprite plays: each state names a clip, and a connection moves to another state once its condition is met.

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Add it

+ Add node → State Machine creates a node with it already on. Already have a node for it? Add component → StateMachineComponent.

Fields

FieldScript nameKindDefaultWhat it does
GraphgraphassetnoneThe .asm asset this node is driven by.