AudioListener
Where the mix is heard from, when the camera is not standing where the player is. The first enabled one in hierarchy order wins; with none in the scene, the mix is heard from the active camera instead.
On this page
Add it
+ Add node → Audio Listener creates a node with it already on. Already have a node for it? Add component → AudioListenerComponent.
From a script
A script on the same node writes these fields by name. AudioListenerComponent is the name to pass.
rgs
set_flag("AudioListenerComponent", "enabled", true); Fields
| Field | Script name | Kind | Default | What it does |
|---|---|---|---|---|
| Enabled | enabled | checkbox | on | Hear the mix from this node instead of the camera. |