AmbientLight
The colour a room's unlit pixels are left at, before any Light brightens them back up. Disabling it falls back to a dim default rather than full brightness, since a powered-down room should not get lighter.
On this page
Add it
+ Add node → Ambient Light creates a node with it already on. Already have a node for it? Add component → AmbientLightComponent.
From a script
A script on the same node writes these fields by name. AmbientLightComponent is the name to pass.
rgs
set_flag("AmbientLightComponent", "enabled", true);
set_colour("AmbientLightComponent", "color", vec4(0.1, 0.12, 0.2, 1.0)); Fields
| Field | Script name | Kind | Default | What it does |
|---|---|---|---|---|
| Enabled | enabled | checkbox | on | Whether this node sets the room's ambient. |
| Color | color | colour | #1a1f33 | The colour unlit areas are left at. Alpha is ignored. |