ScreenCopy
Copies everything drawn below its layer so a shader above it can read what's behind it: heat haze over a furnace, the wobble through water, glass that bends the room. Only one is used per scene.
On this page
Add it
+ Add node โ Screen Copy creates a node with it already on. Already have a node for it? Add component โ ScreenCopyComponent.
From a script
A script on the same node writes these fields by name. ScreenCopyComponent is the name to pass.
rgs
set_flag("ScreenCopyComponent", "enabled", true); Fields
| Field | Script name | Kind | Default | What it does |
|---|---|---|---|---|
| Enabled | enabled | checkbox | on | Whether the copy is taken at all. |
| Below Layer | layer | number | 0 | Everything under this layer is copied โ and redrawn. |