| Effects | effects | section | — | Effects on each bus, in the order the sound passes through them. |
| Field | Script name | Kind | Default | What it does | | Master | master | section | — | Effects on the master output, after everything else. | | Field | Script name | Kind | Default | What it does | | Slots | slots | list | empty | The effects, first to last. | | Field | Script name | Kind | Default | What it does | | Effect | effect | one of LowPass, HighPass, BandPass, Delay, Distortion, Gain, Compressor, Reverb, Panner | none | Which effect this slot applies, such as a filter, a delay, or a reverb. | | Enabled | enabled | checkbox | none | Whether this effect is switched on. |
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| | Music | music | section | — | Effects on music. | | Field | Script name | Kind | Default | What it does | | Slots | slots | list | empty | The effects, first to last. | | Field | Script name | Kind | Default | What it does | | Effect | effect | one of LowPass, HighPass, BandPass, Delay, Distortion, Gain, Compressor, Reverb, Panner | none | Which effect this slot applies, such as a filter, a delay, or a reverb. | | Enabled | enabled | checkbox | none | Whether this effect is switched on. |
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| | Sfx | sfx | section | — | Effects on everything that is not music. | | Field | Script name | Kind | Default | What it does | | Slots | slots | list | empty | The effects, first to last. | | Field | Script name | Kind | Default | What it does | | Effect | effect | one of LowPass, HighPass, BandPass, Delay, Distortion, Gain, Compressor, Reverb, Panner | none | Which effect this slot applies, such as a filter, a delay, or a reverb. | | Enabled | enabled | checkbox | none | Whether this effect is switched on. |
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| Snapshots | snapshots | list | empty | Named mixes, such as paused, underwater, or boss. |
| Field | Script name | Kind | Default | What it does | | Name | name | text | none | What the game calls it, such as "underwater", "paused", or "boss". | | Master | master | section | none | The master bus. | | Field | Script name | Kind | Default | What it does | | Volume | volume | number, 0 to 1, step 0.01 | none | The bus gain, from 0 to 1. | | Effects | effects | list | none | Which of this bus's effects are on in this mix, one switch per slot of its chain, in order. A slot with no switch keeps what it had. |
| | Music | music | section | none | The music bus. | | Field | Script name | Kind | Default | What it does | | Volume | volume | number, 0 to 1, step 0.01 | none | The bus gain, from 0 to 1. | | Effects | effects | list | none | Which of this bus's effects are on in this mix, one switch per slot of its chain, in order. A slot with no switch keeps what it had. |
| | Sfx | sfx | section | none | Everything that is not music. | | Field | Script name | Kind | Default | What it does | | Volume | volume | number, 0 to 1, step 0.01 | none | The bus gain, from 0 to 1. | | Effects | effects | list | none | Which of this bus's effects are on in this mix, one switch per slot of its chain, in order. A slot with no switch keeps what it had. |
| | Send Amounts | send_amounts | list | none | How much each of the mix's Sends carries in this mix, by row, from 0 to 1 as the row's own Amount. Leave a row out to keep the amount the Sends give it. |
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| Ducking | ducks | list | empty | Rules that hold one bus down while another is loud. |
| Field | Script name | Kind | Default | What it does | | Trigger | trigger | one of Master, Music, Sfx | none | The bus being listened to. | | Target | target | one of Master, Music, Sfx | none | The bus being held down. | | Threshold | threshold_db | number, -96 to 0, step 0.1 | none | How loud the trigger has to get, in decibels relative to full scale. | | Amount | amount_db | number, 0 to 96, step 0.1 | none | How many decibels come off the target while the trigger is over. | | Attack | attack | number, 0 to 5, step 0.001 | none | How long the duck takes to come on, in seconds. | | Release | release | number, 0 to 10, step 0.001 | none | How long it takes to let go, in seconds. |
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| Sends | sends | list | empty | Feeds some of one bus into another, after its own volume. |
| Field | Script name | Kind | Default | What it does | | From | from | one of Master, Music, Sfx | none | The bus being tapped, after its own fader. | | To | to | one of Master, Music, Sfx | none | The bus it feeds. | | Amount | amount | number, 0 to 1, step 0.01 | none | Fraction sent. |
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