LightShader
Replaces a Light's built-in falloff with a shader: banded lighting, a toon ramp, or a flicker that would otherwise need baking into a texture. Needs a Light on the same node.
On this page
Add it
+ Add node → Light Shader creates a node with it already on. Already have a node for it? Add component → LightShaderComponent.
Fields
| Field | Script name | Kind | Default | What it does | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shader | shader | asset | none | The shader this light's falloff comes from. | |||||||||||||||
| Values | values | list | empty | The values, by name. | |||||||||||||||
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