ShaderMaterial
Draws this node's Sprite, or its Particle Emitter's particles, through a custom shader instead of plainly: a rippling puddle, a glow, a heat shimmer, sparks each in a colour of its own. With no shader chosen it draws unchanged.
On this page
Add it
+ Add node → Shader Material creates a node with it already on. Already have a node for it? Add component → ShaderMaterialComponent.
Fields
| Field | Script name | Kind | Default | What it does | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shader | shader | asset | none | The shader this node draws through. | |||||||||||||||
| Values | values | list | empty | The values, by name. | |||||||||||||||
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